RIDE
Idle Chatter Junior
(1999) has three elder siblings, Idle Chatter (1985),
just_more_idle_chatter (1987) and Notjustmoreidlechatter
(1988), (all recorded on Bridge 9050, More Than Idle Chatter).
Time, experience, better hardware and software, have all given Junior
advantages his siblings lacked, and consequently, a substantially different
voiceor at least his father likes to think so. And, I thought there
was still something I could do with the basic idea of turning incomprehensible
speech into percussion music. (I never listen to the words anyway.) As
with the earlier pieces, any listeners who think they make out coherent
utterances, in any language, are urged to consult a specialist.
Ride (2000)
also has a predecessor in Night Traffic (1990), (Bridge
CD 9035, Homebrew). The latter was based on a recording of a local
four-lane highway in Princeton Junction, New Jersey. Ride is based
on a new recording of the same road, but now this material is embedded
in a richer and more complex texture. The work attempts to capture the
sensation of being on a ride through various landscapes, towns
and villages, rather than the experience of watching traffic pass by.
The work also exists in an 8-channel version. Its grand orchestral manner
is not unlike that of its elder sibling, which a friend of mine once described
as "Tod und Verklärung on wheels"
Looking Back (1996)
is a short piece written for the 60th anniversary of my alma mater,
the High School of Music and Art in New York City, a magical place where
I spent three of the happiest years of my childhood. The piece is basically
a foggy processing of me singing the school song. We all knew the tune,
as you will, but none of the wordswhich is why my setting is so
foggy.
The piano part of Heavy
Set (1998) was composed using a computer model of the right
hand of an imaginary (and very large), improvising pianist. The model
attempts to think as a pianist might as he moves around the keyboard,
listening to the concurrent harmonies, deciding when to add non-harmonic
tones, play chords, go up, go down, play loud, soft, lyrically, firmly,
and so on. The computer model only helped with the detailed figuration
of the piano part, however. The rest of the music was written the old-fashioned
way: write, listen, erase, write, listen, erase, write, listen, erase
Dancetracks: Remix
In 1995 I wrote what basically amounts to a fancy computer-synthesized
drum track for an improvising electric guitarist., and called it Dancetracks.
The Sonic Arts Network in London commissioned it for the Canadian guitarist
Tim Brady, who first performed it, beautifully, that year at the South
Bank, in London. Then in 1997, my friend and colleague, composer/guitarist
Steve Mackey recorded it on his CD Lost and Found (Bridge
9065). Steves version was so wonderful that the urge to participate
further proved too much to resist. I therefore decided to continue the
process and make the piece into a kind of musical chain letter. I took
Steves performance, entirely removed my original drum track, scrambled
and edited his guitar part, and added a completely new computer part.
The result is a new piece that is somewhat darker and less spontaneous
than Steves version, but then again, relative to Steve, so am I.
Technical
notes
I look forward to the
day when nobody will care whether or not a computer was used in the process
of making a piece. If any kind of music is to survive it has to hide its
technology. (After all, virtually everything that is recorded today involves
computer mediation to some degree.) To my mind, Computer Music
should become irrelevant as a distinct category. While its obvious
that computers can do things with sound that have been previously unimagined
and unimaginable, I remain convinced that what we hear as music
has everything to do with the voice of the utterancewhat is being
saidand little to do with the machinery it uses to speak. Or, in
the words of the song It aint the meat, its the motion.
But, since you asked, aside from the pre-recorded sounds, all the music
on this CD was created entirely with software on a Silicon Graphics workstation
and Apple iMac computer. The basic pieces of software used were Cmix,
Rt, and SuperCollider. More detail can be gleaned from my web page at
http://www.music.princeton.edu/paul.
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